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- // QOOLE
- // Brushes: 6
- // Entities: 3
- // Objects: 12
-
- { // Brush 0
- ( 160 104 2 ) ( 160 -104 2 ) ( -160 -104 2 ) sky1 0 0 0.000000 1.000000 1.000000
- ( 160 -104 2 ) ( 160 104 2 ) ( 160 104 -2 ) sky1 0 0 0.000000 1.000000 1.000000
- ( -160 -104 2 ) ( 160 -104 2 ) ( 160 -104 -2 ) sky1 0 0 0.000000 1.000000 1.000000
- ( -160 104 2 ) ( -160 -104 2 ) ( -160 -104 -2 ) sky1 0 0 0.000000 1.000000 1.000000
- ( 160 104 2 ) ( -160 104 2 ) ( -160 104 -2 ) sky1 0 0 0.000000 1.000000 1.000000
- ( 160 -104 -2 ) ( 160 104 -2 ) ( -160 104 -2 ) sky1 0 0 0.000000 1.000000 1.000000
- } // Brush 0
-
- { // Brush 1
- ( 2 -104 -82 ) ( 2 -104 82 ) ( 2 104 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 2 -104 82 ) ( 2 -104 -82 ) ( -2 -104 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 2 104 -82 ) ( 2 104 82 ) ( -2 104 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 2 -104 -82 ) ( 2 104 -82 ) ( -2 104 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 2 104 82 ) ( 2 -104 82 ) ( -2 -104 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -2 -104 82 ) ( -2 -104 -82 ) ( -2 104 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- } // Brush 1
-
- { // Brush 2
- ( -158 -2 -82 ) ( -158 -2 82 ) ( 158 -2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -158 -2 82 ) ( -158 -2 -82 ) ( -158 2 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -158 -2 -82 ) ( 158 -2 -82 ) ( 158 2 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 158 -2 82 ) ( -158 -2 82 ) ( -158 2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 158 -2 -82 ) ( 158 -2 82 ) ( 158 2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -158 2 82 ) ( -158 2 -82 ) ( 158 2 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- } // Brush 2
-
- { // Brush 3
- ( -2 102 -82 ) ( -2 102 82 ) ( -2 -102 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -2 102 82 ) ( -2 102 -82 ) ( 2 102 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -2 102 -82 ) ( -2 -102 -82 ) ( 2 -102 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -2 -102 82 ) ( -2 102 82 ) ( 2 102 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -2 -102 -82 ) ( -2 -102 82 ) ( 2 -102 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 2 102 82 ) ( 2 102 -82 ) ( 2 -102 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- } // Brush 3
-
- { // Brush 4
- ( -156 2 -82 ) ( 156 2 -82 ) ( 156 2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 156 2 -82 ) ( -156 2 -82 ) ( -156 -2 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -156 2 82 ) ( 156 2 82 ) ( 156 -2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 156 2 82 ) ( 156 2 -82 ) ( 156 -2 -82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( -156 2 -82 ) ( -156 2 82 ) ( -156 -2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- ( 156 -2 -82 ) ( -156 -2 -82 ) ( -156 -2 82 ) city4_6 0 0 0.000000 1.000000 1.000000
- } // Brush 4
-
- { // Brush 5
- ( 156 -100 -2 ) ( 156 100 -2 ) ( -156 100 -2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- ( 156 100 -2 ) ( 156 -100 -2 ) ( 156 -100 2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- ( 156 -100 -2 ) ( -156 -100 -2 ) ( -156 -100 2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- ( -156 -100 -2 ) ( -156 100 -2 ) ( -156 100 2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- ( -156 100 -2 ) ( 156 100 -2 ) ( 156 100 2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- ( 156 100 2 ) ( 156 -100 2 ) ( -156 -100 2 ) ground1_2 0 0 0.000000 1.000000 1.000000
- } // Brush 5
-
- { // Entity 0
- "classname" "info_player_start"
- } // Entity 0
-
- { // Entity 1
- "classname" "light"
- } // Entity 1
-
- { // Entity 2
- "classname" "light"
- } // Entity 2
-
- { // Object 0
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 1
- } // Object 0
-
- { // Object 1
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 2, 9, 10, 11
- } // Object 1
-
- { // Object 2
- Position: (0.000000, 0.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Objects: 3, 4, 5, 6, 7, 8
- } // Object 2
-
- { // Object 3
- Position: (0.000000, 0.000000, 82.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 0
- } // Object 3
-
- { // Object 4
- Position: (158.000000, 0.000000, -2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 1
- } // Object 4
-
- { // Object 5
- Position: (-2.000000, -102.000000, -2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 2
- } // Object 5
-
- { // Object 6
- Position: (-158.000000, 2.000000, -2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 3
- } // Object 6
-
- { // Object 7
- Position: (0.000000, 102.000000, -2.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 4
- } // Object 7
-
- { // Object 8
- Position: (0.000000, 0.000000, -82.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Brush: 5
- } // Object 8
-
- { // Object 9
- Position: (0.000000, 0.000000, -52.000000)
- Orientation (rad): (-1.570796, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 0
- } // Object 9
-
- { // Object 10
- Position: (-124.000000, 52.000000, 0.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 1
- } // Object 10
-
- { // Object 11
- Position: (-32.000000, -44.000000, 44.000000)
- Orientation (rad): (0.000000, 0.000000, 0.000000)
- Scale: (1.000000, 1.000000, 1.000000)
- Entity: 2
- } // Object 11
-
-